About the project
Reboot Protocol is a fast-paced 1v1 top-down multiplayer game set in a colorful, low-poly world long after humanity has disappeared. Autonomous bots now roam abandoned villages, forests, towns, beaches, deserts and other remnants of the civilization they inherited.
Players compete to recover five culturally resonant relics scattered throughout each location. Combat is driven by proximity, with weapons automatically targeting nearby opponents, putting the focus on movement, positioning and tactical decisions rather than manual aiming.
The environment is just as important as the fight. Bots can carry, push and pull objects, manipulate their surroundings, use temporary items, and even grab and carry living opponents who must fight to break free. Every decision can change the balance of a match, especially when a player carrying several relics becomes the target.
If a player is defeated, their collected relics are dropped and can be recovered by either player. The first bot to recover five relics completes the Reboot Protocol and wins. If time runs out, the bot with the most relics takes the victory.
Beyond the matches, Reboot Protocol is designed to connect with the Greatest Interactive ecosystem, introducing persistent characters, weapons, progression, rewards, inventory and the potential for GR8T-powered marketplace interactions.
Collect. Fight. Recover. Reboot.